Damn Jumping Monkeys

Your days are numbered. RIFT 1.1 Patch Notes are out…here’s some Mage Goodness.

This right here is awesome….

* PvP combat: Abilities now only check for caster facing their target at the start of a cast – they will still land if a target moves behind you while the casting is in progress.

Surviving longer never hurts…

* Increased the amount of Armor on Cloth items

Another Nice Boon…

* Mages: Reduced pushback on all non-healing Mage spells

Soul Changes…

WARLOCK
* Neddra’s Might: No longer requires a target to cast.
* Neddra’s Torture: Reduced cooldown to 20 seconds.

STORMCALLER
* Static Discharge: No longer on global cooldown.
* Static Flux: Will no longer be overwritten by weaker buffs.
* Cloudburst: Increased damage.
* Icy Vortex – New Ability: Reduces damage done to the Mage by 25% for 10 seconds and applies Hypothermia to attacking enemies, reducing their movement speed by 50% for 10 seconds. Obtained at 6 points.

PYROMANCER
* Due to the below changes, characters with points spent in Pyromancer have received a free soul point respec.
* Heat Wave: Reduced cooldown to 2 minutes.
* Inferno: Removed from global cooldown.
* Improved Grounding: Now a tier 2 branch ability.
* Improved Smoldering Power: Now a tier 3 branch ability.
* Ground of Power: Now obtained at 6 points.
* Smoldering Power: Now obtained at 8 points.
* Burning Shield – New Ability: Consumes the mage’s Ground spell to shield them in flames, absorbing damage. Lasts up to 30 seconds. While Burning Shield is active, the next Ground spell is instant-cast. Obtained at 6 points.

NECROMANCER
* Empty the Crypts: Charge can now be gained while this is active. The pets summoned by Empty the Crypts can be active for a maximum of 20 seconds.
* Lich Form: Will no longer consume buffs that reduce the casting time of your next spell.

ELEMENTALIST
* Intensify Elements: No longer on the global cooldown.

CHLOROMANCER
* Withering Vines: Increased the amount healed.
* Livegiving Veil: Now affects up to 5 targets.
* Radiant Spores: Now has a base chance to proc of 10%.
* Phytogenesis: Now increases the chance for Radiant Spores to proc by 2-6%.

DOMINATOR
* Priest’s Lament: The primary debuff on this ability is no longer affected by diminishing returns. The silence proc debuff is still affected.
* Haunting Pain: Will only trigger on the first tick of damage from a damage shield.

Overall some nice goodies for us mages to look forward too. I can wait to Cinder Blast those damn jumping monkeys..

One Response to “Damn Jumping Monkeys”

  1. Glad to see Pyro gets some loving, I was starting to worry…
    Overall it feels like Trion is on the ball reacting to player feedback, although that of course can be a treacherous road too.

    Looking forward to test the mage changes. and nothing against monkeys, plx! 😛

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