It had me thinking, was WoW tougher back when it first started? Has the Old School Guard gone away? Am I a dinosaur in the WoW Landscape?
Back in the day we had 40 man raids, and guilds filled with 100’s of people. We had to tell people they couldn’t go. These days the guilds I’ve been in have trouble scrapping together a 25 man raid. Yes 40 man raid’s were a logistic nightmare, but when things went well. It was awesome thing. I would be chatting with our guilds mages 5 or 6 of them cracking jokes in mage chat. I would look around and see 39 other people raiding at the same time, making sure I did my part to not let them down.
It wasn’t about the purple pixels, damage meters, or your gear score. You got rewards if you showed up and performed, and stayed, called dkp, this dkp got you loot. There would be several runs I never got a piece of gear. It was ok, cause it was all for the Guild.
In MMO’s in general as I flitter from MMO to MMO, I see a scary trend. That it’s not about crafting a cool world to dwell in, but to make sure there is action all around you, and you get bigger and shiner loot for every step you make. In Warhammer Online, it was Scenarios, all the time….In Age of Conan everything was so instanced it was sick. Sometimes the things I like the most were the little things in WoW, the attention to detail that made the World of Warcraft alive. The Ogres dancing by themselves, the paintings on the wall in Scarlet Monastary, the conversations between mobs when your eavesdropping, cool little things. Like Neo in the Matrix, things that made you stop the roses and go…Whoa.